comparison Building.html @ 33:3d86f0391168

Work on improving the build system.
author David Barts <davidb@stashtea.com>
date Fri, 24 Apr 2020 19:45:57 -0700
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1 <!DOCTYPE html>
2 <!-- Skeleton or template web page, in the standard style. -->
3 <html>
4 <head>
5 <meta http-equiv="content-type" content="text/html; charset=UTF-8">
6 <title>Building JpegWasher</title>
7 <style>
8 html { font-family: "TeX Gyre Schola", serif; }
9 h1, h2, h3, h4, h5, h6 { font-family: "Avenir Next", sans-serif; }
10 pre, code, kbd, samp { font-family: "Menlo", monospace; ; font-size: 85%; }
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12 </head>
13 <body>
14 <h1>Building JpegWasher</h1>
15 <h2>Prerequisites</h2>
16 <ul>
17 <li><a href="https://ant.apache.org/">Apache Ant</a>, with the following
18 extensions (note that the extensions are already present in the lib
19 subdirectory, but you will need to install Ant).</li>
20 <ul>
21 <li><a href="http://ant-contrib.sourceforge.net/">Ant-Contrib</a></li>
22 <li><a href="https://github.com/UltraMixer/JarBundler">JarBundler</a>
23 (if building on a Mac)</li>
24 <li><a href="http://launch4j.sourceforge.net/">launch4j</a> (if building
25 on Windows)</li>
26 </ul>
27 <li>Java JDK 1.8 or better (see notes).</li>
28 <li>Kotlin</li>
29 <li>Exiv2</li>
30 <li>A C++ Compiler</li>
31 <li>Make (Nmake on Windows)</li>
32 </ul>
33 <h2>JpegWasher Is Not Pure Java</h2>
34 <p>This means two things: </p>
35 <ol>
36 <li>You need a C++ compiler in addition to a Kotlin compiler (and a Java
37 one) to build&nbsp; JpegWasher.</li>
38 <li>The result of a build will run only on the architecture you built it
39 on.</li>
40 </ol>
41 <p>It <em>is</em> possible to create a semi-portable JAR that runs on both
42 Linux and Windows (it contains both <code>*.so</code> libraries and <code>*.dll</code>
43 ones, and loads the correct ones at run time, see <code>linwin.jar</code>),
44 but the process for doing so is not totally automated. It is alas not
45 possible to support the Macintosh in the same JAR as well, because a Mac
46 app in Java 1.8 requires making a few nonportable, Apple-only API calls,
47 whose presence will cause <code>ClassNotFoundException</code> to be
48 thrown at runtime on non-Macintosh systems.</p>
49 <p>As to why, the answer is simple: Try as I could, I could not find any
50 pure Java libraries that could read <em>and write</em> image metadata.
51 Therefore I had to use a C++ library.</p>
52 <h2>Which Version of Java to Use?</h2>
53 <p>In short, Java 1.8. Most systems don't yet have OpenJDK 11 or greater
54 installed, so using a compiler newer than 1.8 is asking for trouble. All
55 code <em>should</em> build on OpenJDK 11 or greater, with the exception
56 of the OS-dependent code for the Macintosh (which will have to be recoded
57 to use the <code>java.awt.Desktop</code> class). The latter would be a
58 net win, as it is portable, and would spell the death of the only bit of
59 OS-dependent Kotlin code in this application.</p>
60 <p>In another year or two, I will probably make OpenJDK 11 or greater the
61 preferred version.</p>
62 </body>
63 </html>