Mercurial > cgi-bin > hgweb.cgi > JpegWasher
diff Building.html @ 44:6999afa6fff3
Update Building instructions; minor build system bug fixes.
author | David Barts <davidb@stashtea.com> |
---|---|
date | Sun, 03 May 2020 16:15:10 -0700 |
parents | 89d7f4d91f67 |
children | 5de364cb2847 |
line wrap: on
line diff
--- a/Building.html Sat May 02 10:48:17 2020 -0700 +++ b/Building.html Sun May 03 16:15:10 2020 -0700 @@ -12,46 +12,40 @@ </head> <body> <h1>Building JpegWasher</h1> + <h2>In General</h2> + <p>Building JpegWasher is a bit more involved than building your + run-of-the-mill Java application, because JpegWasher is not a pure Java + application. The latter is for the simple reason that there are no pure + Java libraries that allow one to both read <em>and modify</em> image + metadata. (This deficiency is one of the reasons I put off writing + JpegWasher for so long, despite my awareness of the need for such a + utility.)</p> + <p>At any rate, this has several implications:</p> + <ol> + <li>Building JpegWasher takes part in two phases: compiling and linking + the native-mode code, then compiling the Kotlin code to JVM bytecodes.</li> + <li>The result of a build will not be portable; it will only run on the + same type of platform as you used to build it.</li> + </ol> + <p>The second point is not <em>strictly</em> true; it is possible, if you + are careful, to build an executable jar that will run on multiple + platforms, but the procedure for doing so is not automated and the results + are not as satisfactory as applications bundled for a specific target. See + “Building a (Somewhat) Universal Jar” below.<em></em></p> <h2>Prerequisites</h2> <ul> - <li><a href="https://ant.apache.org/">Apache Ant</a>, with the following - extensions (note that the extensions are already present in the lib - subdirectory, but you will need to install Ant).</li> - <ul> - <li><a href="http://ant-contrib.sourceforge.net/">Ant-Contrib</a></li> - <li><a href="https://github.com/UltraMixer/JarBundler">JarBundler</a> - (if building on a Mac)</li> - <li><a href="http://launch4j.sourceforge.net/">launch4j</a> (if building - on Windows)</li> - </ul> + <li><a href="https://ant.apache.org/">Apache Ant</a></li> + <li><a href="http://launch4j.sourceforge.net/">Launch4j</a>, if you are + building on Windows</li> <li>Java JDK 1.8 or better (see notes).</li> - <li>Kotlin</li> - <li>Exiv2</li> + <li><a href="https://kotlinlang.org/">Kotlin</a></li> + <li><a href="https://www.exiv2.org/">Exiv2</a></li> <li>A C++ Compiler</li> <li>Make (Nmake on Windows)</li> <li>Osdep</li> </ul> - <h2>JpegWasher Is Not Pure Java</h2> - <p>This means two things: </p> - <ol> - <li>You need a C++ compiler in addition to a Kotlin compiler (and a Java - one) to build JpegWasher.</li> - <li>The result of a build will run only on the architecture you built it - on.</li> - </ol> - <p>It <em>is</em> possible to create a semi-portable JAR that runs on both - Linux and Windows (it contains both <code>*.so</code> libraries and <code>*.dll</code> - ones, and loads the correct ones at run time, see <code>linwin.jar</code>), - but the process for doing so is not totally automated. It is alas not - possible to support the Macintosh in the same JAR as well, because a Mac - app in Java 1.8 requires making a few nonportable, Apple-only API calls, - whose presence will cause <code>ClassNotFoundException</code> to be - thrown at runtime on non-Macintosh systems.</p> - <p>As to why, the answer is simple: Try as I could, I could not find any - pure Java libraries that could read <em>and write</em> image metadata. - Therefore I had to use a C++ library.</p> <h2>Which Version of Java to Use?</h2> - <p>In short, Java 1.8. Most systems don't yet have OpenJDK 11 or greater + <p>In short, Java 1.8. Most systems don’t yet have OpenJDK 11 or greater installed, so using a compiler newer than 1.8 is asking for trouble. All code <em>should</em> build on OpenJDK 11 or greater, with the exception of the OS-dependent code for the Macintosh (which will have to be recoded @@ -59,6 +53,50 @@ net win, as it is portable, and would spell the death of the only bit of OS-dependent Kotlin code in this application.</p> <p>In another year or two, I will probably make OpenJDK 11 or greater the - preferred version.</p> + preferred version. It’s a little too early to do that right now, however, + as not many systems have Java 11 present.</p> + <h2>Build Procedure</h2> + <h3>Install Prerequisites</h3> + <p>See the “Prerequisites” section above for the details of what you will + need.</p> + <p>If you are building on Windows and are tempted to use a binary + distribution of Exiv2, the MSVC version is preferred, as it will result in + a fully native Windows application which does not require Cygwin or MinGW + to be present. For the same reason, Visual Studio (the free-to-download + “community” version suffices) is the preferred compiler to compile <code>src/name/blackcap/exifwasher/exiv2/native.cpp</code> + with.</p> + <h3>Define Environment Variables</h3> + <p>The <code>build.xml</code> Ant script expects several environment + variable to be set, and for your PATH to allow the command-line utilities + for the prerequisites to be found. Look in <code>setup.sh</code> and/or <code>setup.cmd</code> + for examples.</p> + <h3>Compile C++ Source</h3> + <p>This is done by running <code>make</code> (on Windows, <code>nmake</code>) + on the appropriate Makefile (<code>Makefile.linux</code>, <code>Makefile.mac</code>, + or <code>Makefile.win</code>). On Windows, make sure you are in the + correct sort of command prompt window for the compiler you wish to run + (these are found in the menu under Visual Studio; the standard command + prompt will not work, because it won’t have the Visual Studio command-line + tools in its PATH).</p> + <h3>Compile Kotlin Source and Bundle an App</h3> + <p>Just type <code>ant macapp</code>, <code>ant winapp</code>, or <code>ant + deb</code> depending on whether you are building on a Mac, Windows, or + Debian Linux (note that Ubuntu is a Debian variant).</p> + <h3>That’s It!</h3> + <p>If all went well, a system-specific bundle should be found in the <code>dist</code> + directory.</p> + <h2>Building a (Somewhat) Universal Jar</h2> + <p>It is possible to build an executable jar that will run on both Windows + and Linux systems, but the process for doing so is not automated. What you + will have to do is build non-portable Jar files for both Windows and Linux + by running ant jar on both types of system, then to combine files in both + jars to create a jar whose <code>name/blackcap/exifwasher/binaries </code>contents + are their superset and thus contains native-mode code for both systems.</p> + <p>The drawback here is that the result is nowhere near as nice as the + bundled applications the standard Ant tasks build. It won’t show up as a + normal, native-mode application with a nice icon. It is also not possible + to add the Macintosh to that list of systems, as for sake of human + interface consistency, the Mac code must contain calls to proprietary + classes which are not present on non-Mac systems.</p> </body> </html>