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author | David Barts <davidb@stashtea.com> |
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date | Mon, 04 May 2020 18:12:59 -0700 |
parents | 5de364cb2847 |
children | fb407182ba76 |
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<!DOCTYPE html> <!-- Skeleton or template web page, in the standard style. --> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <title>Building JpegWasher</title> <style> html { font-family: "TeX Gyre Schola", serif; } h1, h2, h3, h4, h5, h6 { font-family: "Avenir Next", sans-serif; } pre, code, kbd, samp { font-family: "Menlo", monospace; ; font-size: 85%; } </style> </head> <body> <h1>Building JpegWasher</h1> <h2>In General</h2> <p>Building JpegWasher is a bit more involved than building your run-of-the-mill Java application, because JpegWasher is not a pure Java application. The latter is for the simple reason that there are no pure Java libraries that allow one to both read <em>and modify</em> image metadata. (This deficiency is one of the reasons I put off writing JpegWasher for so long, despite my awareness of the need for such a utility.)</p> <p>At any rate, this has several implications:</p> <ol> <li>Building JpegWasher takes part in two phases: compiling and linking the native-mode code, then compiling the Kotlin code to JVM bytecodes.</li> <li>The result of a build will not be portable; it will only run on the same type of platform as you used to build it.</li> </ol> <p>The second point is not <em>strictly</em> true; it is possible, if you are careful, to build an executable jar that will run on multiple platforms, but the procedure for doing so is not automated and the results are not as satisfactory as applications bundled for a specific target. See “Building a (Somewhat) Universal Jar” below.<em></em></p> <h2>Prerequisites</h2> <ul> <li><a href="https://ant.apache.org/">Apache Ant</a></li> <li><a href="http://launch4j.sourceforge.net/">Launch4j</a>, if you are building on Windows</li> <li>Java JDK 1.8 or better (see notes).</li> <li><a href="https://kotlinlang.org/">Kotlin</a></li> <li><a href="https://www.exiv2.org/">Exiv2</a></li> <li>A C++ Compiler</li> <li>Make (Nmake on Windows)</li> <li>Osdep</li> </ul> <h2>Which Version of Java to Use?</h2> <p>In short, Java 1.8. Most systems don’t yet have OpenJDK 11 or greater installed, so using a compiler newer than 1.8 is asking for trouble. All code <em>should</em> build on OpenJDK 11 or greater, with the exception of the OS-dependent code for the Macintosh (which will have to be recoded to use the <code>java.awt.Desktop</code> class). The latter would be a net win, as it is portable, and would spell the death of the only bit of OS-dependent Kotlin code in this application.</p> <p>In another year or two, I will probably make OpenJDK 11 or greater the preferred version. It’s a little too early to do that right now, however, as not many systems have Java 11 present.</p> <h2>Build Procedure</h2> <h3>Install Prerequisites</h3> <p>See the “Prerequisites” section above for the details of what you will need.</p> <p>If you are building on Windows and are tempted to use a binary distribution of Exiv2, the MSVC version is preferred, as it will result in a fully native Windows application which does not require Cygwin or MinGW to be present. For the same reason, Visual Studio (the free-to-download “community” version suffices) is the preferred compiler to compile <code>src/name/blackcap/exifwasher/exiv2/native.cpp</code> with.</p> <h3>Define Environment Variables</h3> <p>The <code>build.xml</code> Ant script expects several environment variable to be set, and for your PATH to allow the command-line utilities for the prerequisites to be found. Look in <code>setup.sh</code> and/or <code>setup.cmd</code> for examples.</p> <h3>Compile C++ Source</h3> <p>This is done by running <code>make</code> (on Windows, <code>nmake</code>) on the appropriate Makefile (<code>Makefile.linux</code>, <code>Makefile.mac</code>, or <code>Makefile.win</code>). On Windows, make sure you are in the correct sort of command prompt window for the compiler you wish to run (these are found in the menu under Visual Studio; the standard command prompt will not work, because it won’t have the Visual Studio command-line tools in its PATH).</p> <h3>Compile Kotlin Source and Bundle an App</h3> <p>Just type <code>ant macapp</code>, <code>ant winapp</code>, or <code>ant deb</code> depending on whether you are building on a Mac, Windows, or Debian Linux (note that Ubuntu is a Debian variant).</p> <h3>That’s It!</h3> <p>If all went well, a system-specific bundle should be found in the <code>dist</code> directory.</p> <h2>Building a (Somewhat) Universal Jar</h2> <p>It is possible to build an executable jar that will run on both Windows and Linux systems, but the process for doing so is not automated. What you will have to do is build non-portable Jar files for both Windows and Linux by running ant jar on both types of system, then to combine files in both jars to create a jar whose <code>name/blackcap/exifwasher/binaries </code>contents are their superset and thus contains native-mode code for both systems.</p> <p>The drawback here is that the result is nowhere near as nice as the bundled applications the standard Ant tasks build. It won’t show up as a normal, native-mode application with a nice icon. It is also not possible to add the Macintosh to that list of systems, as for sake of human interface consistency, the Mac code must contain calls to proprietary classes which are not present on non-Mac systems.</p> </body> </html>